Large City: I̽kra Tuyri̽ivō Hadfow

I̽kra Tuyri̽ivō Hadfow

I̽kra Tuyri̽ivō Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceZröntsökid Diocese
Sub ProvenceI̽vli̽la Parish
RegionMintflower Woods
Founded1304
Community LeaderLord Giselle
Area53 km2 (21 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation6272 m (20577 ft)
Average Yearly Precipitation186 cm/y (73 in/y)
Population12636
Population Density238 people per km2 (601 people per mi2)
Town AuraEnchantment
Naming
Native nameI̽kra Tuyri̽ivō Hadfow
Pronunciation/ˈi̽kra/ /tuˈjri̽jvoː/
Direct Translation[natural] [silk]
Translation[Not Yet Translated]

I̽kra Tuyri̽ivō Hadfow (/ˈi̽kra/ /tuˈjri̽jvoː/ [natural] [silk]) is a temperate Large City located in I̽vli̽la Parish, Zröntsökid Diocese, within the Irus.

The name I̽kra Tuyri̽ivō Hadfow is derived from the Sylvin language, as I̽kra Tuyri̽ivō Hadfow was founded by Josephine, who was culturaly Wood Elf.

Climate

I̽kra Tuyri̽ivō Hadfow has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). I̽kra Tuyri̽ivō Hadfow receives an average of 186 cm/y (73 in/y) of precipitation, most of which comes in the form of rain during the fall. I̽kra Tuyri̽ivō Hadfow covers an area of nearly 53 km2 (21 mi2), and an average elevation of 6272 m (20577 ft) above sea level.

Overview

I̽kra Tuyri̽ivō Hadfow was founded durring the early 14th century in fall of the year 1304, by Josephine. The establishment of I̽kra Tuyri̽ivō Hadfow was somewhat plagued by a lack of willing colonists, leading to Josephine electing to pay people to resettle in I̽kra Tuyri̽ivō Hadfow.

I̽kra Tuyri̽ivō Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and I̽kra Tuyri̽ivō Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

I̽kra Tuyri̽ivō Hadfow is buildings are speckled and packed arround premissive cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround I̽kra Tuyri̽ivō Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

I̽kra Tuyri̽ivō Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. I̽kra Tuyri̽ivō Hadfow ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

I̽kra Tuyri̽ivō Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽kra Tuyri̽ivō Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽kra Tuyri̽ivō Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽kra Tuyri̽ivō Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽kra Tuyri̽ivō Hadfow's parks.

I̽kra Tuyri̽ivō Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽kra Tuyri̽ivō Hadfow.

I̽kra Tuyri̽ivō Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽kra Tuyri̽ivō Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽kra Tuyri̽ivō Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽kra Tuyri̽ivō Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽kra Tuyri̽ivō Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽kra Tuyri̽ivō Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽kra Tuyri̽ivō Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽kra Tuyri̽ivō Hadfow's public wards, blessings, and other arcane systems.

I̽kra Tuyri̽ivō Hadfow has an Administrative Academy which trains individuals in the administrative arts.

I̽kra Tuyri̽ivō Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽kra Tuyri̽ivō Hadfow's grid is powered by an arcane means.

I̽kra Tuyri̽ivō Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

I̽kra Tuyri̽ivō Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

I̽kra Tuyri̽ivō Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽kra Tuyri̽ivō Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽kra Tuyri̽ivō Hadfow's natural decorations nor waterways.

I̽kra Tuyri̽ivō Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽kra Tuyri̽ivō Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽kra Tuyri̽ivō Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

I̽kra Tuyri̽ivō Hadfow's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In I̽kra Tuyri̽ivō Hadfow snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Vampire Rose near I̽kra Tuyri̽ivō Hadfow are known to be a mutant strain of the creature.

I̽kra Tuyri̽ivō Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Elven High Magic energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 24
  • Farmers: 40
  • Farm Laborer: 63
  • Hunters: 43
  • Milk Maids: 35
  • Ranchers: 16
  • Ranch Hands: 35
  • Shepherds: 32
    • Farmland: 51049 m2
    • Cattle and Similar Creatures: 3159
    • Poultry: 37908
    • Swine: 2527
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1263

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 29
  • Bookbinders: 16
  • Buckle-makers: 17
  • Cabinetmakers: 28
  • Candlemakers: 45
  • Carpenters: 44
  • Clothmakers: 33
  • Coach and Harness Makers: 13
  • Coopers: 30
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 101
  • Furriers: 8
  • Glassworkers: 39
  • Gunsmiths: 26
  • Harness-Makers: 12
  • Hatters: 26
  • Hosiery Workers: 8
  • Jewelers: 14
  • Leatherwrights: 30
  • Locksmiths: 12
  • Matchstick makers: 20
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 19
  • Plasterers: 17
  • Pursemakers: 22
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 22
  • Scabbardmakers: 27
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 38
  • Tailors: 93
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 16
  • Weavers: 40
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 20
  • Butchers: 31
  • Chandlers: 30
  • Chicken Butchers: 30
  • Entrepreneurs: 13
  • Fine Clothiers: 36
  • Fishmongers: 31
  • Florists: 7
  • Potion Sellers: 22
  • Resellers: 48
  • Spice Merchants: 16
  • Wine-sellers: 25
  • Wheelwright: 18
  • Woodsellers: 12

Service workers

  • Bakers: 52
  • Barbers: 56
  • Coachmen: 18
  • Cooks: 63
  • Doctors: 27
  • Gamekeepers: 18
  • Grooms: 11
  • Hairdressers: 50
  • Healers: 37
  • Housekeepers: 36
  • Housemaids: 90
  • House Stewards: 38
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 40
  • Nursery Maids: 23
  • Pastrycooks: 45
  • Restaurateur: 52
  • Tavern Keepers: 54

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 24
  • In-Town Couriers: 27
  • Long Haul Couriers: 29
  • Dockyard Workers: 26
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 34
  • Millers: 30
  • Miners: 30
  • Oilmen and Polishers: 19
  • Postmen: 28
  • Pure Finder: 17
  • Skinners: 40
  • Sugar Refiners: 7
  • Tosher: 19
  • Warehousemen: 54
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 24
  • Dentists: 12
  • Educators: 32
  • Engineers: 17
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 29
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 30
  • Fixers: 15
  • Kami Clerk: 24
  • Landlords: 25
  • Lawyers: 15
  • Legend Keepers: 21
  • Militia Officers: 126
  • Monks, Monastic: 36
  • Monks, Civic: 36
  • Historian, Oral: 26
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 26
  • Priests: 52
  • Rangers: 17
  • Rat Catchers: 19
  • Scholars: 18
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 53
  • Military Officers: 45

Cottage Industries

  • Brewers: 39
  • Comfort Services: 54
  • Enchanters: 14
  • Herbalists: 13
  • Jaminators: 52
  • Needleworkers: 42
  • Potters: 21
  • Preserve Makers: 33
  • Quilters: 17
  • Seamsters: 63
  • Spinners: 38
  • Tinker: 14
  • Weaver: 31

Artists

  • Actors: 13
  • Architects: 4
  • Bards: 19
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 43
  • Writers: 45

Produce Industries

  • Butter Churners: 52
  • Canners: 38
  • Cheesmakers: 43
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 22
  • Smokers: 16
  • Stockmakers: 13
  • Tobacconists: 19
  • Tallowmakers: 30

4835 of I̽kra Tuyri̽ivō Hadfow's population work within a Foundational Occupation.

7422 of I̽kra Tuyri̽ivō Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 379 (3%) are noncontributers.

Points of Interest

I̽kra Tuyri̽ivō Hadfow is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

I̽kra Tuyri̽ivō Hadfow is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of I̽kra Tuyri̽ivō Hadfow's local festivals commemorates this miracle.

History